Jul 15, 2006, 11:18 AM // 11:18
|
#21
|
Frost Gate Guardian
|
Quote:
Originally Posted by Omega X
Guild Wars sells alot because its NO FEES. If people had to pay for this, then they would look at WoW, City Of Heroes/Villains and others to get the best bang for their buck. Then Guild Wars would be doing just as badly as Auto Assault.
|
QFT.
If GW was a pay-to-play game and in it's current state, it'd be among the worst MMORPGs out there. As it stands, it's an average MMORPG for people who don't want to pay a monthly fee.
Factions gets a 6 at the most.
|
|
|
Jul 15, 2006, 12:58 PM // 12:58
|
#22
|
Ascalonian Squire
|
Quote:
Originally Posted by 0mar
QFT.
If GW was a pay-to-play game and in it's current state, it'd be among the worst MMORPGs out there. As it stands, it's an average MMORPG for people who don't want to pay a monthly fee.
Factions gets a 6 at the most.
|
Sorry I can't agree with you....your opinion differs from a lot of people.
Besides GW is not an MMORPG.
|
|
|
Jul 15, 2006, 01:02 PM // 13:02
|
#23
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by 0mar
If GW was a pay-to-play game and in it's current state, it'd be among the worst MMORPGs out there.
|
Rubbish. Go play some of those MMORPGs out there, then talk.
|
|
|
Jul 15, 2006, 01:02 PM // 13:02
|
#24
|
Frost Gate Guardian
|
Gw IS a MMORPG...
and i agree with omar
|
|
|
Jul 15, 2006, 01:05 PM // 13:05
|
#25
|
Ascalonian Squire
|
Quote:
Originally Posted by yamero
Gw IS a MMORPG...
and i agree with omar
|
It's CoRPG...
And I feel GW is a relief after playing WoW...
|
|
|
Jul 15, 2006, 01:14 PM // 13:14
|
#26
|
Desert Nomad
Join Date: Oct 2005
Profession: W/Me
|
Whatever letters they put on the box the reality is it's a competitive action game, really not much different from quake etc. just with fantasy aspect to it. It will not change.
What describes GW more accurately:
"Verily, I seek thy counsel that I might slay the foul Justiciar Hablion, thus ending his reign of terror! I beseech thee brave adventurers to join me!"
or
"lfp need tank"
Answers on a postcard
|
|
|
Jul 15, 2006, 01:32 PM // 13:32
|
#27
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by Xenrath
Whatever letters they put on the box the reality is it's a competitive action game, really not much different from quake etc. just with fantasy aspect to it. It will not change.
|
As an old competitive quake player, I can tell you there is nothing at all in common between GW and Quake. I wish it was, but there isn't. You don't aim in GW, you don't jump or duck, your reactions or eye-hand coordination matter hardly at all, and it's not first person view.
Quote:
What describes GW more accurately:
"Verily, I seek thy counsel that I might slay the foul Justiciar Hablion, thus ending his reign of terror! I beseech thee brave adventurers to join me!"
or
"lfp need tank"
Answers on a postcard
|
That is your personal choice. However, NONE of the MMORPGs, with the possible exception of A Tale From The Desert, have people role playing the way you envision. Try playing on a Shadowbane, WoW, or Everquest2 server and see your ideal of how MMORPGs are get smashed.
|
|
|
Jul 15, 2006, 01:34 PM // 13:34
|
#28
|
Desert Nomad
|
Quote:
Originally Posted by FireKingX
It's CoRPG...
And I feel GW is a relief after playing WoW...
|
GW is a MMORPG; just because Anerf has said it was a CoRPG doesn't make it so. Consider they just called storage content rather than what it is... a feature. Don't always believe Anerf's marketing spin.
I agree with Xenrath though, it is an action game as there is almost no adventure/story/role playing to be had in GW. Factions has even less; hence the lower score.
|
|
|
Jul 15, 2006, 01:38 PM // 13:38
|
#29
|
Desert Nomad
Join Date: Oct 2005
Profession: W/Me
|
Perhaps I should have clarified. Not literally of course one is a first person shooter, the other is a third person 'shooter' but the concept is similar. e.g. PvP. Killing things (in PvE as well). Quake/UT have minimal/next to no story. The games are about killing. In that sense GW is not very different.
Also, if you want a real role playing game, try Neverwinter Nights. That has proper RPG districts and servers, where the characters and stories actually matter
Last edited by Xenrath; Jul 15, 2006 at 01:40 PM // 13:40..
|
|
|
Jul 15, 2006, 01:43 PM // 13:43
|
#30
|
Lion's Arch Merchant
Join Date: Aug 2005
Guild: Crimson Blood Dragons [CBD]
|
Quote:
Originally Posted by GloryFox
I don't get the lower review for Factions.
Factions
Better Crafters for Armor
Better Crafters for Weapons
8 Classes instead of the 6 for Prophacies
Better learning curve in learning your class on Shing Jea as opposed to Pre Searing
Beautyful Landscapes (sorry I ment INCREADABLE not beautyful)
The list goes on and on
MY ONLY GUESS
The Story plot issue of Factions really put a damper on the ratings.
Community Stress about Elite Missions
Constant W T S spamming by silly people
|
I think looking at it from both a comparison towards the other chapter and as a solo title it would be lower. The better things that Factions does seems to improve upon those that were in Prophecies opposed to simply innovating new things that would recapture the player's appeal to the game. So it is in theory "better" because of updates technically and since it still retains the same gameplay and style it doesn't deviate differently from the original and therefore would recieve the same score if it hadn't been for the other problems the game had. Namely comparison of longevity and such and such plus the initial gaming experience that those had before it.
I like Factions a lot, but compared to my experience with starting with Prophecies it's not the same. Say if I played Factions first and not had Propechies to compare my opinion may differ, but Factions seems to be like your house. The initial purchase and subsequent living time spikes upon purchase, but gradual conformity leads to less love of it. To recapture and continue the love you add to it inside like a living room set that you like to call Sorrow's Furnace. Later you slap a coat of paint on the outside and call it Factions. It's shiny and it's new, but essentially the same house you've been in before. Eventually you bulldoze it and buy a studio apartment and the entire experience repeats itself. Although don't paint the studio apartment. You're under lease you know.
|
|
|
Jul 15, 2006, 04:33 PM // 16:33
|
#31
|
Banned
Join Date: Mar 2006
Guild: :P
Profession: E/Me
|
GW is a free mmorpg and it can't even top wow it says alot right there!
I am prety sure that gw will never ever beat wow too. Why things they need to add to the game never will!
Last edited by dreamhunk; Jul 15, 2006 at 04:42 PM // 16:42..
|
|
|
Jul 15, 2006, 06:16 PM // 18:16
|
#32
|
Ascalonian Squire
|
Quote:
Originally Posted by dreamhunk
GW is a free mmorpg and it can't even top wow it says alot right there!
I am prety sure that gw will never ever beat wow too. Why things they need to add to the game never will!
|
Better number of players doesn't mean it's a better game.
As I said it's a matter of opinion. The quests in WoW put me to sleep...
|
|
|
Jul 15, 2006, 07:04 PM // 19:04
|
#33
|
Krytan Explorer
Join Date: Nov 2005
Location: Mi
Profession: N/Mo
|
Quote:
Originally Posted by TheMadKingGeorge
i would of gave factions a 6 at best
|
ANd I would give it 4.5
I hate spending 50 for new [renamed] skills and skins.
2 thumbs down.Will never buy another product from A-Nerf!
|
|
|
Jul 15, 2006, 07:08 PM // 19:08
|
#34
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by Xenrath
no story. The games are about killing. In that sense GW is not very different.
|
Or WoW. Or EQ2. Or a side-scrolling shooter. Or a beat-em-up.
Quote:
Also, if you want a real role playing game, try Neverwinter Nights. That has proper RPG districts and servers, where the characters and stories actually matter
|
User made content *only*, ie mods; the actual core game is among the worst cRPG's ever made, tieing for the bottom position with Dungeon Lords.
I'm told some of the not-very-massively-but-at-least-multiplayer mods are good, but the original campaign was so horribly bad that I've never felt any urge to find out.
|
|
|
Jul 15, 2006, 09:10 PM // 21:10
|
#35
|
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
|
If the reviewers knew that A.nerf nerfs things WEEKLY then it would be a lot lower than 8.5
EDIT: THe next thing to be nerfed will be the attack speed of the axe to make it swing slower than a sword in an attempt to stop everyone from using the eviscerate+executioners combo, YOU HEARD IT HERE FIRST!
Last edited by thesecondrei; Jul 15, 2006 at 09:13 PM // 21:13..
|
|
|
Jul 15, 2006, 09:32 PM // 21:32
|
#36
|
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
|
Quote:
Originally Posted by thesecondrei
If the reviewers knew that A.nerf nerfs things WEEKLY then it would be a lot lower than 8.5
|
Having played since the week after release, but not having been warned by the mods for quite some time now, I feel I must tell you this: EDIT: Consider yourself warned by a mod. -Swampgirl
I really wish people would some day learn what 'nerf' really means. Not every single change in the game is a nerf. For instance, a bugfix, such as removing the axe with two handles, isn't a nerf. Fixing exploits, such as ascending multiple times and getting 50K exp every time, or transporting endgame gear into pre-sear, isn't a nerf. Improving the game, e.g. by updating mob AI so that they don't mindlessly stand in the AoE of firestorms, isn't a nerf. Making something harder, e.g. adding Nightmares to the UW or Heretics to the Shiverpeaks isn't a nerf.
A nerf is when something powerful is made less powerful. Mesmer energy denial was nerfed, as was Protective Bond. Nerfing is not done on a weekly basis.
Last edited by Numa Pompilius; Jul 15, 2006 at 09:36 PM // 21:36..
|
|
|
Jul 15, 2006, 09:43 PM // 21:43
|
#37
|
Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
|
Quote:
Originally Posted by Numa Pompilius
Nerfing is not done on a weekly basis.
|
Nope, its done after every championship. Which is why we hardly ever see an update until then.
|
|
|
Jul 15, 2006, 09:49 PM // 21:49
|
#38
|
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
|
Quote:
Originally Posted by Omega X
Nope, its done after every championship. Which is why we hardly ever see an update until then.
|
I guess the warriors were godlike and overpowered in the championship matches
|
|
|
Jul 15, 2006, 09:50 PM // 21:50
|
#39
|
Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
|
Quote:
Originally Posted by Omega X
Nope, its done after every championship. Which is why we hardly ever see an update until then.
|
And if we are being honest, are generally to the detriment of PvE.
|
|
|
Jul 15, 2006, 09:52 PM // 21:52
|
#40
|
Krytan Explorer
Join Date: Jun 2005
Location: California
Guild: Alliance of Xen [XoO]
Profession: W/R
|
Quote:
Originally Posted by Andy_M
And if we are being honest, are generally to the detriment of PvE.
|
QFT
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 07:28 AM // 07:28.
|